Philadelphia Museum of Art – Francisco José de Goya y Lucientes, Spanish, 1746-1828 -- The Seesaw
1791-92. 82.4 x 163.2 cm
На эту операцию может потребоваться несколько секунд.
Информация появится в новом окне,
если открытие новых окон не запрещено в настройках вашего браузера.
Для работы с коллекциями – пожалуйста, войдите в аккаунт (open in new window).
Поделиться ссылкой в соцсетях:
You cannot comment Why?
The artist’s use of color is notable. The boy in yellow stands out against the subdued palette of browns and greens that dominate the landscape and clothing of the other figures. This chromatic emphasis draws immediate attention to his animated posture, suggesting a sense of vitality or perhaps even dominance within the group dynamic. The red garment worn by the child on the higher end introduces another point of visual interest, contrasting with his evident unhappiness.
The background is rendered in broad strokes, depicting a hazy, undefined landscape that recedes into distance. This lack of detail serves to focus attention squarely on the children and their interaction. The ground upon which they play appears uneven, contributing to the sense of instability inherent in the seesaw itself.
Beyond the surface depiction of playful activity, subtexts emerge concerning power dynamics and emotional vulnerability. The boy’s tears suggest a loss or frustration, potentially stemming from an imbalance of control within the game. His posture conveys a feeling of helplessness, contrasting sharply with the apparent triumph of his counterpart. The third childs ambiguous expression hints at a complex understanding of the situation – perhaps empathy, resignation, or simply detached observation.
The crude construction of the seesaw itself – fashioned from raw timber – implies an element of improvisation and resourcefulness, characteristic of childhood play but also potentially symbolic of fragility and impermanence. The entire scene evokes a sense of fleeting joy mingled with underlying anxieties, hinting at the complexities inherent in human interaction even within the seemingly innocent realm of children’s games.