A summary of "Star Blood 5:
Eternity" by Roman Prokofiev
Automatic translate
This book is the fifth installment in a series about the adventures of the earthling Sigurd Morozov, written in 2023. The protagonist shares his mind with an ancient immortal entity. His symbiote is called the White Devil. The action takes place in a Dyson sphere, an artificially created universe called Unity. Here, humans and other races survive with the help of a mystical substance called Starblood. Sigurd is forced to balance human nature with the alien morality of his fellow sentient being. The work is richly saturated with battles, forays into ancient ruins, and the political intrigues of Earth colonists.
Silver Castle and preparation
Events begin immediately after a bloody battle in the ruins of Storm. Sigurd and the White Devil capture Azimandia Visa Aran, a representative of the powerful Kel race, transform her into a golden rune, and teleport to her secret refuge. This extradimensional realm is known as the Silver Keep. Once safe, the heroes force the Kel-Lady to hand over her resource reserves and reveal the secrets of interdimensional travel. Sigurd is busy creating new artifacts, systematically improving his physical attributes and enhancing his motor skills.
The White Devil insists on undergoing a brutal trial at the Temple of the First Step. There, the young man overcomes deadly acid traps, leaps across crumbling columns, and battles dozens of bone constructs. In the finale, Sigurd defeats a powerful hologram of the True Warrior and awakens his ethereal aspect — the four-winged Starlight Dragon. Having prepared his equipment, Sigurd lies down in the Sarcophagus of Endless Sleep. His consciousness is transported to Eternity — the virtual universe of the immortal Kel.
There, the young man creates an avatar under the new name Starfleet, appearing in the Pool of Souls on a fractured world of floating rocks called the Stones. Flying a ghost dragon, he collects valuable crystals and destroys wild insectoid miners. Soon, Sigurd encounters experienced Covenant sky hunters, led by a golden Ascendant Erinyes. The White Devil takes control of the body and activates the powerful Skyhawk armor. Killing one of Erinyes’ companions, he puts the enemies to flight, after which the heroes safely reach the Gate and are transported to the Golden City — the shining capital of Eternity.
Intrigues of the Golden City
In the capital, Sigurd visits the local exchange, Contraction, where he spends his accumulated coins on upgrading his mental skills and purchasing rare equipment like the Icemancer Helmet. The heroes then head to the House of Cups, an amusement establishment, to meet Flex Thorius, an arrogant androgynous merchant who trades in souls. The White Devil gives him the stigmata of the murdered earthling Knut Larsson. The symbiote extracts the traitor’s spirit, places it in an artificial chrysalis body, and conducts a brutal interrogation.
The young man learns the bitter truth about the events in his home colony: it turns out that the rebellion in the freehold was orchestrated by the priestess Herb-Speaker and her son, Mark. The conspirators secretly supplied Knut’s gang with weapons, planning to seize power. Realizing the value of the loot, Thorius treacherously locks the guests in his Extraction Chamber, intending to kill them and seize the valuable runes. The White Devil immediately summons Azimandius, who uses the Living Chains artifact to immobilize the merchant.
The earthling is unexpectedly aided by the merchant’s dead housekeeper, Morvena, who seeks revenge on her cruel master for centuries of humiliation. With the combined efforts of a squad of silver rune-creatures, they suppress the resistance of the Domain’s guards and force Thorium to flee. The victors seize colossal reserves of Star Blood, destroy the enemy’s Altar of Souls, and then the White Devil transforms Morvena into a rune at her own request. Returning to the safety of the Idyllic Gardens, the young man expends a large portion of the acquired resources on synchronizing his physical bodies. After a lengthy procedure, he is successfully transported to the real world of Unity.
A split in the earthly settlement
Meanwhile, tragic events unfold in the Earth freehold, while Sigurd’s beloved, Travinka, bitterly mourns his supposed death. The colonists hold a meeting at the columbarium and elect a new leader, Treyv Wheatley, who immediately appoints Mark Cassidy commander of all combat units. Accidentally catching her mother in Wheatley’s arms, Travinka finally realizes the depth of her hypocrisy and betrayal. Meanwhile, Prince Lando of the Grass Folk openly accuses the new leaders and prepares to leave the settlement.
Travinka persuades Sigurd’s former comrades to steal a human helicopter. Dynamite’s squad hurriedly abandons the freehold and makes a hard night landing on the red-bearded Eirik’s farm, causing serious damage to the aircraft. The farm owner places Travinka under house arrest for her own safety, categorically refusing to let her return to her overbearing mother. Eirik sends the remaining soldiers into the Storm to search for survivors, providing them with reliable guides.
Return to the Ruins of Storm
Waking up in the Silver Keep, Sigurd forces Azimanda to sign over the Domain’s ownership rights to him, after which he destroys a captive Ascendant-symbiont infected with a Worm larva. Then the White Devil unexpectedly forces the hero to fight a seasoned warrior of Harmony. The young man defeats the enemy with a precise shot from a plasma pulser, and the enemy’s decapitated body immediately dissolves in caustic slime, concealing its secrets. Finally, the heroes disintegrate the trophy cursed runes and sell the unwanted junk to the Observer.
Having completed his preparations, Sigurd teleports to the ruins of Storm, where he spends a long night hunting lesser insectoids, luring them with the light of the Great Tree’s seed. Having destroyed a thousand creatures, the hero successfully completes the Great Hunt quest and travels to the Great Dream Archive building. There, Morvena uses a special jar to collect and isolate the raging, aggressive nightmares. Sigurd obtains crystal shards containing Star Blood and takes the artifacts of the long-dead Dream Queen. At dawn, the giant floating eye of an enemy spy tracks the young man, but Sigurd burns the eye with the Aetheric Breath of his aspect. A group of armed outcasts gives chase, firing automatic weapons as they run.
A collision with the past
Sigurd hides in the ruins and activates a portal leading directly to the enemy’s lair. He uses spectral arachnids to bloodlessly take over the underground base, and the enormous spiders quickly paralyze the camp’s inhabitants. Among the cocoons, Sigurd finds numerous recently captured Earthlings. In the chaos of the battle, the young man mistakenly deals a fatal blow to a figure in a sealed Earthling helmet, but the fallen enemy suddenly turns out to be Earthling Veronica Maxwell. The former leader of the colony was presumed dead in the previous battle.
The White Devil immediately saves her, plunging his tarn blade directly into the woman’s energy core. Veronica is instantly healed, and the former Rix’s greatest secret is revealed: she is revealed to be the host of the experimental "Aurora" symbiont, which grants technical immortality. The former enemies exchange memories through a deep telepathic connection. Veronica admits to mistaking Sigurd for an infiltrated spy of the Heavenly Throne and agrees to a reluctant alliance against their common enemies within the freehold.
Emerging from the ruined building, Sigurd meets a group of his surviving friends. Tolya Grokhot, Dynamite, and Fury are overjoyed to see a living comrade, and their pet, Kysh, happily jumps on his master’s shoulders. However, the joy of the reunion is suddenly overshadowed by an ominous omen. A new, frightening symbol lights up in the sky of Unity — the sign of the Wild Hunt, foreshadowing severe trials for all inhabitants of the artificial world.
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